Now let's walk through all the menus, linking their end actions and buttons to their correct targets. Repeat this process so each scene selection box is linked to the appropriate chapter, and it's video plays in the box.
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Feel free to add text if it looks appropriate with the menu. In the Inspector under the 'Style' tab, set the asset to your main video, make sure 'Motion' is checked, and set the timecode to where that particular chapter starts (refer to the track). Do this by selecting the Scene Selection Box on your menu, then in the Inspector, set the 'Target' to your main video track, and the appropriate chapter. We can now link up the chapters to each of the scene selection boxes. You can also delete the 'BACK' button from the first menu, and the 'NEXT' button from the last menu, as they are not needed. So if you have 18 chapters in your video, and 6 Scene Selection boxes per menu, you will need to duplicate the menu twice for a total of 3 Scene Selection menus. To duplicate, select the menu in the Outline tab, right click, and select 'Duplicate'. Once all your chapters are placed, lets duplicate the Scene Selection Menu as many times as necessary. I usually like to make the number of chapters equal a multiple of 6 (or however many scene selection boxes your menu has) so that there are no empty boxes. If you did not export them from FCP, you will have to scroll through your tracks and place them now. Now make sure all your chapter points are placed in your tracks. For the other menus, you may have to click 'Restore Defaults' for the colors to change to your custom ones. Now that the colors are setup the way you want, go ahead and drag in the remaining buttons from the shapes tab for all the menus. Once you have both the 'Selected' and 'Activated' colors chosen, go ahead and click 'Save As Default' (towards the bottom of the Inspector). Your colors may be completely different, however this just gives you an idea of how you can differentiate the 'Selected' and 'Activated' States. I also set the dark gray Key to the custom Foreground Color with an opacity of '9', and finally the light gray Key to white, also with an opacity of '9'.įor the 'Activated' State, I chose to just reverse the color and opacity of the black key with that of the light gray key. To customize the available colors, click the 'Edit Palette' at the bottom of the Inspector, then in the palette that pops up, select a color and change it to a custom one.įor the 'Selected' State of this particular menu, Butterfly Bliss, I decided to set the top color (which has the Key color of black) to the custom Foreground Color of my menu, with an opacity of 15.
The 'Color' is where you specify the color you would like those areas to be, and the 'Opacity' is the opacity of those areas, '0' being completely transparent, and '15' being completely opaque. The 'Key' refers to the different areas of the highlight which can have it's colors changed. Go ahead and customize the colors to your liking for both the 'Selected' State and the 'Activated' State. Change the 'Overlay Colors' from Simple to Advanced and confirm the 'Mapping Type' is set to Grayscale. With the button selected, navigate to the Inspector (bottom right), and go to the 'Colors' tab. Note: If your Main Menu and Intro are combined (AE CS4+), you must set the 'Loop Point' to 10 seconds (00:00:10:00), located in the General tab of the inspector.
For reference as to which buttons go where, please refer to the product page of your particular Pro Motion Menu Kit, or you can open the Adobe Encore Menu Templates also provided in the Kit. So go ahead and select the main menu, then in the shapes tab, locate the correct shape for the button you are creating (for the main menu it might be the 'Menu_Item'), and drag it into the Menu View, placing it where it belongs. It's time to create all the buttons using the custom shapes.